Integrating digital tools into artist practices and gallery exhibitions.
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exhibit design











artwork development







live + immersive










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Elizabeth Chapin





Casey worked with Chapin and her assistant in the studio to develop her first two projection-mapped sculptures. They designed a process for animation production and explored various mapping strategies. Chapin still incorporates projection and animation in her 3D practice. Example: how video mapping can activate and enliven storytelling abilities.
Ender Martos



"Digital Genesis" is a collaborative work animating Martos's iconic monofilament work and optical color through a two-projector site-specific sculpture. It serves as the centerpiece of his "Celebration of Change" exhibition across multiple floors, produced by Triburon Media. The interior floor pulses with color gradations, while outside, floating disks vibrate with micro-mapped changing colors.
Hallie Rae Ward



Casey worked on various projects with Ward, blending fiber art with animated video in exhibition installation and for marketing visuals. They erected Monolith at a private collector's residence and wrapped the surface of the 9’ tall work with custom animations of Ward’s imagery. Key Feature: Transforming static artwork into a video textile.
Power Bitch



Casey led the new media integrations and video/ projection design for a six-hour immersive audio/visual piece by endurance performance artist Moll Brau, produced by Suite 290 and curated by Malek Lazri. Casey has also worked with Brau on video art development projects.
Geraldine’s Place




As Media Director, Casey worked with Art 84 to craft an immersive story celebrating the late artist Geraldine Hickerson and offering a virtual tour of her mural-adorned home, which had been destroyed after her passing. The project began as a 2020 proof of concept and was showcased at Art 84 headquarters in 2022.
Thee Gay Agenda




Casey designed 3D projected set designs, digital pop-up museums, and immersive spaces for Thee Gay Agenda at venues like The Contemporary Austin, Mohawk, and North Door. Production highlights include a 14-foot interactive computer, a dual-set projected adaptation of CLUE with audiovisual and hand-drawn motion effects, and an immersive Keith Haring Coloring book.
Psycho Jelly



Casey served as Project Manager for various Psycho Jelly projects, such as HBO's Game of Thrones interactive, immersive warehouse experience and stage designs at T3 in Austin's historic Scoot Inn. At SXSW's 'Head and Heart' performance, audience heart rates and brain waves influenced and shaped visuals on the LED stage set as they experienced the concert.